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2024 EVENT INFORMATION, CLASSES & RULES

This event is capped at 100 participants (until we hear from the powers that be we can have more)… 19 Teams of 5 and 5 Ironmen will be accepted. Please email pnwma1931@gmail.com to know if there is space.

When:             May 18&19 2024 Noon to Noon

Where:             Nickelmine riding area north of Hope, BC

Cost:                 $450 per Team (save $50 for pre-entry!!), Ironman $100 (save $10 for early entry!)

Directions:        12kms north of Hope on Hwy 1, turn left on BC Nickelmine Road and follow the event arrows.

Registration:     To pre-register email fraservalleydirtriders@gmail.com or call Sarah at 604.365.1114.  Registration will be available at the event on Friday evening from 6pm to 9pm and Saturday morning from 8am to 10:30am.  All Teams and Ironmen must sign in at the registration desk on Friday evening or Saturday morning to receive your arm band and validate your waivers. 

OVERVIEW OF THE 24HR

The 24Hr is a relay race, teams are racing for the most amount of laps in a 24hr period. Racers may share bikes or ride their own. The team elects a captain and comes up with a name. The Captain will ensure the fees are paid, waivers are signed and the team has everything it needs. An armband with a transponder is transferred from racer to racer. Teams race through the night with racers doing approx 2-3 laps at a time. The team is responsible for their own racers safety! Monitor your racers lap times to ensure they are not overdue because of a problem. If one of your racers is extremely late and your team is concerned, you may send a racer on the course (in the course direction) to check on their racer.

Bikes:  The team is responsible to ensure all bikes on the team are mechanically sound and capable of lasting the duration of the event.  Teams may use as many dirt bikes as they choose with a maximum of 5 registered riders per team.  Spark arrestors are mandatory in BC.  The courses will be on natural terrain and include; rocky sections, roots, and hard pack areas.  It is recommended for you to use fresh intermediate compound tires with substantial knobs.  Make sure brakes have adequate material to last the duration of the event even in inclement weather. 

Lighting:  It’s dark out there! Lighting needs to be equipped on the bike and/or on the rider for night time riding.  A bike head light and a helmet light is highly recommended.  Riders are also required to have lights and reflective tape attached to the rear of the rider and the rear of the bike.  These lights should be independent of the bike and capable of staying lit even if the engines are not running.  Riders should also have back up flashlights with them. 

LOCATION DETAILS

Site: 12kms north of Hope on Hwy 1, turn left on BC Nickelmine Road and follow the event arrows. The event will be staged out of the main campground area. Timing location, and start line, TBD.

Concession:  Looking for Volunteers to run concession for breakfast burritos and burgers/hot dogs!

Utilities: Outhouses are available.  Nickelmine riding area does not have hook-ups for electricity, water, or sewage. Portable high intensity lighting will be provided for pit row and for Home Check.  All additional lighting is the responsibility of the team.  Please provide shelter and other resources that you and your teammates require.  First Aid will be provided during the entire event, should it be required.  The location of First Aid will be near Home Check and will be pointed out at the rider’s meeting on Saturday. 

Camping:  Free camping, race style - tight in close, awning to awning!!. FVDRA requests your cooperation in making every effort to accommodate all competitors. 

RACE DAY

Upon Arrival:  Once you arrive at the event location, you must check-in at the sign-up booth during posted times.  All team riders must have the appropriate forms filled out.  Every team member needs to fill out their information and sign a release to be eligible to ride.  If your team member is arriving after sign up closes, ensure the waiver is signed ahead of time and submitted with the rest of the team.  The Team’s official team-scoring armband will be given to the Team Captain or a registered team member.  All team members need to review the rules packages provided. 

Rider’s Meeting:  It is the responsibility of every team member to be familiar with the rules over the event and it is recommended at everyone attend the rider’s meeting Saturday at 11:30am.  If a rider is unable to attend rider’s meeting, please fill them in on all details.  All details of the event will be provided at rider’s meeting. 

Race Start:  The race begins at 12:00pm (noon) on Saturday. The race is started in heats; once class starting at a time.  One rider from each team will begin the race.  This rider must have the official team-scoring armband on. 

Race End:  The race ends at 12:00pm (noon) on Sunday.  To successfully finish the race, each team must have a rider come through the finish line check after the posted end time with the official team-scoring armband.  This armband must also be handed in upon finishing the race.  If it is not turned in your team may be disqualified. 

Trophies: Trophy ceremony around 2pm or 3pm on Sunday.

RULES

RIDERS

1.     Riders Meeting is mandatory for all teams.  At least one team representative must be present at the riders meeting to receive final instructions and course information.  Teams that do not comply can be disqualified without a refund.  Team captains are responsible for their team’s understanding of the rules.  Please ensure you have reviewed these rules thoroughly. 

2.     Proper riding safety gear is mandatory.  This includes: helmets, eye protection, and additional protective gear. 

3.     Rider/Teams cannot change entry class or course after sign up and registration has ended.  Teams are made up of a maximum of 6 riders.  The Iron Man class is composed of only one rider.

4.     The official team arm band (containing a team number and transponder) must be worn on the appropriate arm in order for your team’s laps to be recorded. Note to racers: all other RFID tags and/or transponders must be removed (don’t worry PN will give you new ones!)

5.     All riders must have signed a waiver before the event.  https://waiver.smartwaiver.com/v/bcorcs2023/

For racers less than 19 years of age, a minor form filled out with a parent/guardian signature is mandatory.  If purchasing your team registration beforehand, your team captain should contact Sarah for the registration form and provide all team members names.  It is the Team Captain’s responsibility and obligation to turn in these signed waivers and forms.  Team Captains are also responsible for the return of the team’s arm band transponder immediately following the event. 

6.     Each rider must have an alternate personal light (not connected to the bike) on them after dark. 

BIKES

7.     Spark arrestors and mufflers in good condition are mandatory.

8.     A 96 dB sound limit is in effect.  “Less Sound = More Ground”.  Sound checks may be randomly performed.  It is a rider’s responsibility to maintain a quiet bike.  If a bike exceeds 96 dB, it may be subjected to disqualification.

9.     Lighting on the front and rear of the bike and/or rider are mandatory during night time hours which begin a half an hour before sunset.  This could include bicycle flashers, glow sticks, reflective devices, etc.  Bikes without lights past this time will not be allowed to continue past the Home Check. 

10.  Teams can use as many motorcycles through the race as they would like. 

THE COURSE

11.  Trails are one-way only.  No riding against traffic flow.  Rider disqualification is at the referee’s discretion. 

12.  Cutting the course is not permitted.  Rider disqualification is at the referee’s discretion.  A significant portion of your teams laps will be removed from your team and the offending rider will be disqualified.  The remaining team riders may continue racing. 

13.  Riders must slow down when approaching and leaving the checks and Home Check and must stop at Home Check.  They must not proceed until directed to do so.  Roosting the volunteers or home check will not be tolerated.  As a penalty, that lap will be removed with no appeal permitted. 

14.  A minimum of 10 laps must be completed to win a trophy in any class.

15.  If a rider is unable to complete a lap, another team member may ride the course (in the correct direction), pick up the arm band and continue the relay. 

16.  Event starts at 12:00pm (noon) on Saturday and ends at 12:00 pm (noon) Sunday. 

17.  The last lap of every team must be finished and must pass through Home Check between 12:00pm and 1:00pm on Sunday, to be considered a finisher.  Any team not meeting the above time window will be considered as not finishing the race and will be disqualified. 

18.  It takes three entries to make a class.  Trophies will be awarded to third place.  If less than three entry teams, classes could be combined and the contestants could be moved into the next higher class.   See “Class Specific Rules” for more details on available classes. 

19.  Non-official results will be posted every two hours.  These results are subject to change and should only be used as an approximation.  They may not be corrected till the end of the event. 

APPEALS

20.  A fee of $25.00, must be paid in order to raise an appeal.  The fee must be paid before the appeal will be heard.  Master referee decisions are final.  The fee will be returned if the decision favours appealer.  All appeals must be formally filed within a half an hour of the final posted results.  Appeals will be decided upon by the referee within three hours after the results are posted. 

ADDITIONAL EVENT RULES

21.  Absolutely no riding while under the influence of alcohol or drugs.  Team disqualification is automatic if decided by the head referee. 

22.  Good Samaritan points in the form of additional laps may be awarded to riders to teams whom have helped an injured rider.  These awarded laps will be relative to the average time of their laps completed and relative to the duration of time spent helping the injured rider.  Good Samaritan rider number must be verified and confirmed by injured rider or witness and will be determined by the referee. 

23.  In the event of a tie, the average of the times of the Team’s/Ironman’s all official lap times shall prevail. 

24.  YIELD to faster riders.  Unsafe conduct may result in the rider’s disqualification. 

25.  If the race is red flagged (called to a halt, due to severe injury or disaster), all riders must proceed along the course or along detoured course to the Home Check, line up in order they arrive, and await a restart once the red flag is removed.  Once the red flag is removed, each rider will be recorded at Home Check and staged in 5 second intervals. 

26.  Under no circumstances can anyone ride backwards on any part of the course.  Riding backwards will result in an automatic disqualification of the Team.

27. There will be no riding by any individuals whom are not registered in the event during the race. 

28. Cheating on course is prohibited. 

29. Any violations of any the rules will result in disqualification of the entire team or of one rider and their corresponding share of laps.  This will be up to the referee’s discretion. 

30. Have Fun!

CLASSES

EXPERT CLASS

Rules specific for an Expert Class Team are:

  • Open rider ability (recommended expert or master level rider)

  • Teams will race on the Main Marathon Course.

  • Up to 5 racers can make up a team and you may use as many motorcycles throughout the race as you choose.

  • The team with the most official laps is the winner.  See “General Rules” for guidelines in the case of a tie. 

INTERMEDIATE TEAM RULES

Rules specific for an Intermediate Class Team are:

  • No team member can be an Expert, Master, Vet Expert as a PNWMA license holder/race, or an equivalent. (i.e. NMA, motocross license holders, etc.)

  • Teams will race on the Main Marathon Course.

  • Up to 5 racers can make up a team and you may use as many motorcycles throughout the race as you choose.

  • The team with the most official laps is the winner.  See “General Rules” for guidelines in the case of a tie.

WEEKEND WARRIOR RULES

Rules specific for a Weekend Warrior team are:

  • No more than 2 PNWMA A or B license holder/racers or equivalents (i.e. NMA, motocross license holders, etc.) can be on one team, none of which can be Experts, Masters, Vet Experts, Intermediates or Senior Expert, or an equivalent.  With the exception of PNWMA license holders/racers in the Junior Under Class or equivalent. 

  • Teams will race on the Main Marathon Course.

  • Up to 5 racers can make up a team and you may use as many motorcycles throughout the race as you choose.

  • The team with the most official laps is the winner.  See “General Rules” for guidelines in the case of a tie.

IRONMAN RULES

Rules specific for Ironmen are:

  • Only one person (Male or Female) on the team.

  • You may use as many motorcycles throughout the race as you choose. 

  • You must cross the scoring check and the finish line (after noon on Sunday) and wearing the official arm band.  (This is the same for every class.)

  • The ironman with the most official laps is the winner.  See “General Rules” for guidelines in the case of a tie. 

  • Individuals will race on the main marathon course. 

LOTTERY CLASS & COURSE RULES

The lottery class is an all ages non-competitive event and is not considered to be a race.  It has its own course apart from the other race classes.  The lottery class will use a ticket draw, one ticket earned for every counted lap, to determine all winners and their final team standings.  Trophies will be awarded to third place. 

There will be a Minimum Lap Time (MLT) posted at registration, for each lap and for all riders on the lottery course.  Any rider arriving at the check with a lap time under the minimum time limit will not have that lap counted in their team’s total.  This deduction will be determined at the end of the event.  In other words… if you are too fast… it won’t count!! This is for you safety and the computer calculation of MLT laps will be final.  The raffle event is not about speed but endurance. 

  • Team members can be at various rider experience or capability levels, but all teams must keep the lap time above the posted MTL to be counted. 

  • Lottery team members must stay on the lottery course and are not permitted to ride on the main marathon course during the race.

  • Up to 5 racers can make up a team and you may use as many motorcycles throughout the race as you choose.

  • Prizes will be awarded based on team MTL Laps, but trophies will be awarded by a lottery method (EWD).  The team with the most laps will not necessarily win but they will have a better chance of winning.  Each lap successfully completed by a lottery team will add a token into the final lottery draw.  Therefore, more laps equal a greater chance of winning.